News Archive for the 'Stargate Worlds' Category

Mar 09 2009

Howard Lyon Stargate Worlds Art Director Interviewed

Howard Lyon head of the Stargate Worlds art development and concepts team has taken time out of his schedule to give fans an exclusive preview and behind the scenes footage of in game, game play and much more in his latest interview.

You can watch the interview below

Jan 21 2009

Stargate SG1 To Make Official Appearance In Stargate Worlds

The devlopment of Stargate Worlds is continuing with a schedule release date for sometime in 2009, an official announcement is yet to be made on the games official launch date however the Stargate Archive can bring you even more details on this up and coming game.

The Stargate SG1 team will be making an official appearance in the game, below is the official in game image released by the games devlopers.

stargate-worlds-sg1-preview01

Dec 07 2008

Cheynne Mountain Entertainment Confirms Cash Flow Problems

The current global economic crisis is affecting the business community on a much larger scale than previously thought, the latest company to be affected by the current economic turmoil is Stargate Worlds publisher Cheyenne Mountain Entertainment.

The popular online gaming resource Gamsutra approached Cheyenne Mountain’s Kevin Balentine and he has confirmed officially that the company is facing cash flow challenges.

Meanwhile, though, Balentine claims that Stargate Worlds is still moving forward. “We recently completed a successful phase of closed beta testing and we will start a second phase early in 2009,” he notes, calling the community thus far “fantastic.”

It is still un known if the current cash flow problem with delay the official launch of Stargate Worlds which has been slated for some time in 2009.

Nov 22 2008

Stargate Worlds November Update Is Here

Welcome to issue No. 2 of the Stargate Worlds Newsletter! We’re here to give you an insider’s look at Stargate Worlds and a sneak peek at the closed beta.

We’ve been getting a lot of questions from fans asking about in-game events, and we’re delivering answers. Check out this video of a Goa’uld mother ship being blown out of orbit over Tollana! We will be hosting many events like this one throughout the beta and live game. Even if you’re not in the beta, don’t worry, you’ll get to experience awe inspiring explosions, raids and more.

The latest build of the game added several cool features, including maps and mini maps, the Harset quest set and Reverse Engineering of items. If you’re in the beta, be sure to check out these new additions and let us know what you think.

Jaffa – Crocodile Armor

The Jaffa were originally bred by the Goa’uld to be the perfect warrior and servant. Their culture embraced the role of servant to the gods. The Jaffa even carry the larval stage of the Goa’uld within their own bodies until they mature, gaining phenomenal healing abilities. They excel at both physical feats of strength and mental machinations, making them superb tacticians.

Ground Blast: Jaffa are the masters of the Staff Weapon, utilizing its substantial versatility. By targeting the ground near their enemies’ feet, the Jaffa can unleash a mighty blast that causes Area damage and can knock enemies off their feet.

Kree!: When used against enemy Jaffa this ability places that target into a confused state as the enemy Jaffa questions its allegiance, attacking it’s former allies.

Stargate World’s Weekly Videos

If you haven’t checked it out lately, the video podcasts on StargateWorlds.com and the Stargate Worlds YouTube Channel are growing almost every day. You can see interviews with the people building the game and get detailed insight into the development process.

Nov 08 2008

Dan Elggren On Stargate Worlds Production

Dan Elggren who works on the team brining everyone the up and coming Stargate Worlds the game recently sat down for an interview to keep the gaming world up to date on all the latest happenings wit this highly anticipated and forth coming game.

Here is an excerpt of the interview.

Q: How’s development on the game coming along?

Dan Elggren: It’s pretty good. We’ve been inviting beta users on a regular basis, trying to get our stress testing up, to test the servers, the game and all that stuff, and then onto closed beta for more gameplay feedback.

Q: How are you approaching the rollout of the game between the US and Europe?

Dan Elggren: Well, the Stargate brand I think is very strong in Europe – in terms of localisation we’re trying a couple of different languages for rollout. For us, working in the UK is fairly easy, and the servers – and the pings for those servers – should be pretty powerful, and they’ll be ultimately able to service all the different European countries.

Q: There are huge benefits to working with a big license like Stargate, but it can be a double edged sword sometimes as well – what’s it been like working with the licensor on this project?

Dan Elggren: MGM and the boys up in Vancouver have actually been very powerful to work with. I’ve worked with a bunch of different licensees in the past on different products, and they’re usually more of a hindrance on the game process than a benefit.

But here they’ve actually been a huge benefit, because they’ll give us the IP, the strength, and we were just able to mould it into a game and ultimately make a great game first and secondary to that is adding Stargate on top.

From their perspective, they’re looking at the new stories, the new worlds that we’re building and realising they can put that back into their future movies or TV shows, and it just expands that whole IP into something more powerful.

So when the game comes out we want it to be another leg of the table for the Stargate franchise, to really hold it up and make it stronger. That’s really where they’ve really looked at it as well – Brad Wright and Robert Cooper have been very supportive, their comments and feedback has been a positive, open, collaborative effort.

You can access the full interview here

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