News Archive for the 'Games' Category

Jan 31 2010

Stargate Resistance System Requirements Revealed

With the official launch of Stargate Resistance just days away the official system requirements for the game have been published for anyone who is looking to try out this new Stargate themed gaming incarnation.

Minimum System Requirements

Windows XP SP2 or Windows Vista

2.0+ GHZ Single Core Processor

512 Mbytes of System RAM

NVIDIA 6200+ or ATI Radeon 9600+ Video Card

8 GB of Free Hard Drive Space

Recommended System Requirements

2.4+ GHZ Dual Core Processor

1 GBytes of System RAM

NVIDIA 7800GTX+ or ATI x1300+ Video Card

8 GB of Free Hard Drive Space

Presently Stargate Resistance is unavailable for pre-order from the online store, pending its official released on February 10th 2010

Jan 29 2010

Stargate Resistance The Game Coming In 12 Days Time

FireSky the company behind the long awaited Stargate Worlds has today announced they plan on releasing Stargate Resistance on the 10th February 2010.

Stargate Resistance has been in the planing and development stages since July 2008, the development team have released the following statement:

On FEBRUARY 10TH, 2010 FireSky will be releasing the first Stargate PC shooter ever to come to market! “I want to personally thank everyone for their enthusiasm and support. It’s incredibly exciting to be releasing our first game as a studio, especially with such a great license,” said Shane Hensley, President of the Studio. In this fast-paced 3rd person shooter, gamers will have the chance to be either Stargate Command or the System Lords as they use the Stargate to travel and battle for galactic dominance.

Dec 09 2009

Firesky Studios Annouces Stargate Resistance Video Game

Firesky and Cheyenne Mountain Entertainment, the studios behind the financially troubled but still in production MMO role-playing game Stargate Worlds, is working on a second video game title. Stargate Resistance is an online, third-person shooter currently in the final stages of development, the game will be based upon the Unreal 3 graphics engine.

Here is the official announcement from the website

Hello to our fans, and a special hello to any of you I’ve had the pleasure of chatting with one-on-one during the past couple years. I’m glad to be back online! I’m sure it comes as no surprise to you that here at Firesky the last year has been a little rough. The fact I’m here talking to you should tell you there’s a happy ending in sight.

We’ve come through it all with as much excitement and passion for the Stargate franchise as ever (Stargate: Universe, anyone?) and, as you can see from this new website, for now we’re focusing our efforts on an exciting new game for you Stargate fans, Stargate:Resistance. Combining the talents of all our developers, this 3rd-person action title pits teams of Stargate Command personnel against the System Lords and their minions in exhilarating real-time online battles. This new title is the fruit of what we’ve all worked on in the last few months.

The game focuses on three really exciting elements: fluid team-centric play (the classes support one another), fast-paced real-time combat, and wonderful maps designed specifically to bring these two sides into conflict through dynamic hand-to-hand and ranged combat.

Resistance brings to our fans the kind of gameplay SGW never planned to deliver. Resistance delivers the combat, weapons and tactics seen so often on the show that many of you have been asking for. I know this game will excite fans who have longed to go toe-to-toe with a Jaffa as well as those who always wanted to dominate the galaxy in ways the MMO could only hint at, and I’m proud to have been part of this team and prouder still that Firesky is bringing this product to you. Everyone working hard on this title is equally proud, and well they should be.

As well as building this new exciting product, paramount to Firesky’s long-term future is restoring your confidence and trust in us. While we’ve never lied to you about our circumstances, many times we were silent while our critics had their fun at our expense. We chose to remain quiet during those times, because, honestly, we often didn’t know what our future was day-to-day, sometimes even hour-to-hour. As a group we chose to not say anything until we knew something.

Moving forward, think of our relationship as one we need to re-build; imagine this conversation is the first one we have over a cup of coffee in Starbucks where I ask you to give us a chance to restore what we had and enjoyed together.

Continue to stick with us. I know you’ll enjoy the fast-paced action Resistance has in store for you while we continue to work towards SGW’s release.

Nov 17 2009

Stargate Worlds Game Development Resumes

Cheyenne Mountain, the developer behind the long-awaited Stargate MMO Stargate Worlds, has released a letter to fans thanking them for hanging during the recent turmoil.

The game has been in trouble for quite some time due to insufficient financial backing. Last month it was announced that the game was to be put on hold until more cash was found, but things finally seem to be on the up according to this post from CME.

It’s great to be back” the writer states, “We know you expect nothing less than the AAA content in Stargate Worlds our development team is working hard to give you along with some additional exciting news we will be revealing very soon! We want to thank everyone for their continued support and passion for Stargate Worlds and we can’t wait to show you more of what we’ve been cooking up over here.

Jul 25 2009

Stargate Worlds Fait To Be Decided Within Weeks

The next 6 days may finally bring a resolution to the curious case of the Stargate Worlds on again off again saga that has plagued the developer FireSky for several months, according to reports the development studio has until the 1st August to raise $8 million dollars or face having the license pulled by MGM.

At this present time, the company’s last hope appears to stand with a group of doctors who are considering making the investment into the continuing development of the game. This cash infusion would keep the lights on, and all it to pay off back wages and actually launch Stargate Worlds in the 4th quarter of 2009.

Shane Hensley, who is heading up a separate project at FireSky Studios, and also serves as the company’s Director of New Business Development, responded to the report: “We do continue to talk to investors, including the doctors.”

He went on to say that the company has never considered scrapping Stargate Worlds, and denied that the license was on the verge of being pulled.

“MGM certainly isn’t thrilled with our current situation, but neither do we have any specific indication they’re pulling the license on any particular date”.

“Overall, funding is obviously a huge challenge for us, but our management is working on it daily,” Hensley said. “Its visible progress and we obviously have great faith. The struggle has been more than most could bear, but there are a few here that have independent means or significant personal investment that have been able to ride it out.”

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